One of Age of Sigmar's defining features is that you can deploy any models you want into your game with very little restrictions. This allows for some very creative, fun gaming experience; however, it can also lead to some very lopsided not-so-fun matches. Many communities have adopted some form of army composition rules and point values for the models. This makes people play against each other with relatively equal balance armies. A consequence of this is reduced creativity. For better or worse, I am trying to play Age of Sigmar as is, because I found the freedom of army building to be quite liberating. Nevertheless, I do feel there is a need to have some type of quantitative system to compare, but not restrict, the strength of competing armies. This led me to come up with the idea of a rating system, tentatively called the General's Prestige--this system reward the winning player that choose to field a fairly equal army against opponents or try to win with a lower points army. Below are my initial thoughts on making this system.
- Play Age of Sigmar as written in the rules. In other words, field whatever models you want. No limitations to summoning, shooting, etc.
- Requires a quantitative rating system for the models. There are many point and comp systems already developed, for example, the SDK points, Clash Comp, and Azyr Comp. I am thinking of my own method to rate models; however, which point system you used is not that important for the General's Prestige.
- You used your preferred points system not to restrict what you can field, but to compare the competing armies relative strength after the game. Summoned units during the game are included in the army's rating.
- Determine the winner of the game based on the Battleplan/Scenario's victory condition.
- Determine the winner's prestige points - 100 *(Losing Army's Rating divided by Winning Army's Rating). The losing player receives no prestige points.
I will elaborate more in future posts.
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