Showing posts with label Blog. Show all posts
Showing posts with label Blog. Show all posts

Wednesday, January 31, 2018

My Hobby and Blog in January 2018

Generations Power of the Primers Leader Class Optimus Prime
A short entry for this month. For 2018 I need to dial back on Kickstarter projects and focused on my collection that I currently have. This is something I should have been doing since the beginning of this blog....anyways! Mythic Battles Pantheon and Blackwater Gulch were recently fulfilled. I am expecting SMOG: Rise of Moloch and Rising Sun to games in the next couple of months. What remains are the Modiphius projects, Ninja Division projects, Wyrd's The Other Side, Reaper Bones 4,  Terraincrate and Tablescapes.

For January, I got to play Wrath of Ashardalon scenario where the dragon makes its first appearance in the game. We lost! While digging through my storage boxes, I found the Heroscape board game that I bought many years ago for my nephews and nieces to play when they were old enough to understand the rules. We spent the weekend playing that mostly. They seem to enjoy both the building and combat aspect of the game. While the product line has been discontinued, all the unit stats are online. That makes it easy to proxy figures.

Transformers Generations The Prime War Trilogy toys have rekindled my fondness for the 1980 Transformers. The modular aspect of this toy series seem to make it easier to be adapted for a homebrew tabletop skirmish/rpg game. I would like to get the Combiner gift sets (Bruticus, Menasor, Computron, and Superion). In addition, I want to get a Leader class Megatron to go with the Optimus Prime I already have!

Thursday, January 4, 2018

[Games] Way of the Fighter - Action Cards' Priority Score

This entry list various observations I have made when looking at all the actions in Way of the Fighter. I have a tendency to look at large sets of data and attempt to identify general patterns from it. These observations does not translate directly to actual improvement in playing the game. It might, however, give players some additional insight to the game which then would allow players to make better informed decisions. Hopefully some of you will find the information of some use or of interest.

Actions that have similar properties tend to have a Priority Score Value as summarized below:
1 - Fighter Pack Power Grab Actions
3 - Fighter Pack Strike and Blast Actions
5 - Technique Pack Strike, Grab, and Blast Actions / Heavy Block Actions
6 - Mode and Move Actions
7 - Medium Block Actions
9 - Light Block Actions

Sunday, December 31, 2017

My Hobby and Blog in December 2017

The last month of 2017. A look back at what has been accomplished (not as much as I would like!) and a look forward to 2018. In 2017, I experimented more on creating scenery, accessories, and storage than on painting miniatures. I am expecting some additional hobby material next year that I believe will make painting miniatures more comfortable.

The celebration of Reaper's 25th Anniversary was a popular event for me. Reaper continues this for 2018 with Dungeon Dwellers. Like the 25th Anniversary, every month will feature a new model that customers can get for free for purchasing a certain amount on their webstore. The only difference is that these new figures are not a one time release.

Tuesday, December 19, 2017

[Games] Warhammer Underworlds - Supremacy

Only by restoring the Faneway mirror can one hope to escape Shadespire. Only the bold can achieve such a task.
This is part of a series of entries to collect and organize my thoughts on the objective and power cards in the Warhammer Underworlds game. As more cards become available through new releases, the value of putting a specific card into your objective or power decks will likely change. My goal is to update these entries as the meta of the game changes with new releases. This entry was written after the release of Sepulchral Guard and Ironskull's Boyz Expansions.

SS 292 - Universal Objective

Score this in an end phase if you hold three or more objectives.

3 Glory Points

Monday, December 18, 2017

[Games] Warhammer Underworlds - Hold Objective 5

'Great Nagash opened our eyes. Life is a curse. Death is a gift.' - The Sepulchral Warden
This is part of a series of entries to collect and organize my thoughts on the objective and power cards in the Warhammer Underworlds game. As more cards become available through new releases, the value of putting a specific card into your objective or power decks will likely change. My goal is to update these entries as the meta of the game changes with new releases. This entry was written after the release of Sepulchral Guard and Ironskull's Boyz Expansions.

SS 267 - Universal Objective

Score this in an end phase if you are holding objective 5.

3 Players - 5 or 6
4 Players - 1, 5 or 6

1 Glory Point

Sunday, December 17, 2017

[Games] Warhammer Underworlds - Hold Objective 4

Unwilling to share the source of their might, the Katophranes locked their secrets away.
This is part of a series of entries to collect and organize my thoughts on the objective and power cards in the Warhammer Underworlds game. As more cards become available through new releases, the value of putting a specific card into your objective or power decks will likely change. My goal is to update these entries as the meta of the game changes with new releases. This entry was written after the release of Sepulchral Guard and Ironskull's Boyz Expansions.

SS 266 - Universal Objective

Score this in an end phase if you are holding objective 4.

3 Players - 4 or 7
4 Players - 4, 5 or 9

1 Glory Point

Saturday, December 16, 2017

[Games] Warhammer Underworlds - Hold Objective 3

'The Faneway is a paradox. It confines us, even as it frees our souls from the grasp of death.'
This is part of a series of entries to collect and organize my thoughts on the objective and power cards in the Warhammer Underworlds game. As more cards become available through new releases, the value of putting a specific card into your objective or power decks will likely change. My goal is to update these entries as the meta of the game changes with new releases. This entry was written after the release of Sepulchral Guard and Ironskull's Boyz Expansions.

SS 265 - Universal Objective

Score this in an end phase if you are holding objective 3.

3 Players - 3 or 6
4 Players - 3, 4 or 8

1 Glory Point

Friday, December 15, 2017

[Games] Warhammer Underworlds - Hold Objective 2

'Treasures of all shapes and forms were crafted from shadeglass - items of prodigious power.'
This is part of a series of entries to collect and organize my thoughts on the objective and power cards in the Warhammer Underworlds game. As more cards become available through new releases, the value of putting a specific card into your objective or power decks will likely change. My goal is to update these entries as the meta of the game changes with new releases. This entry was written after the release of Sepulchral Guard and Ironskull's Boyz Expansions.

SS 264 - Universal Objective

Score this in an end phase if you are holding objective 2.

3 Players -  2 or 7
4 Players - 2, 3 or 7

1 Glory Point

Thursday, December 14, 2017

[Games] Warhammer Underworlds - Hold Objective 1

'Death is simply a riddle we are yet to solve. In time, all truths emerge.'
This is part of a series of entries to collect and organize my thoughts on the objective and power cards in the Warhammer Underworlds game. As more cards become available through new releases, the value of putting a specific card into your objective or power decks will likely change. My goal is to update these entries as the meta of the game changes with new releases. This entry was written after the release of Sepulchral Guard and Ironskull's Boyz Expansions.

SS 263 - Universal Objective

Score this in an end phase if you are holding objective 1.

3 Players - 1 or 6
4 Players - 1, 2 or 6

1 Glory Point

Wednesday, December 13, 2017

[Games] Warhammer Underworlds - Denial

'None shall pass! These treasures are ours alone!'
This is part of a series of entries to collect and organize my thoughts on the objective and power cards in the Warhammer Underworlds game. As more cards become available through new releases, the value of putting a specific card into your objective or power decks will likely change. My goal is to update these entries as the meta of the game changes with new releases. This entry was written after the release of Sepulchral Guard and Ironskull's Boyz Expansions.

SS 253 - Universal Objective

Score this in the third end phase if there are no enemy fighters in your territory.

3 Glory Points

Tuesday, December 12, 2017

[Games] Warhammer Underworlds - Conquest

'Hope is not yet lost. While we still stand, we can prevail.'
This is part of a series of entries to collect and organize my thoughts on the objective and power cards in the Warhammer Underworlds game. As more cards become available through new releases, the value of putting a specific card into your objective or power decks will likely change. My goal is to update these entries as the meta of the game changes with new releases. This entry was written after the release of Sepulchral Guard and Ironskull's Boyz Expansions.

SS 247 - Universal Objective

Score this in the third end phase if all of your surviving fighters are in your opponent's territory.

3/4 Players - in any one of your enemies' territories

2 Glory Points

Monday, December 11, 2017

[Games] Warhammer Underworlds - Annihilation

Shadespire is no stranger to suffering. This carnage is a mere drop in an ocean of torment.
This is part of a series of entries to collect and organize my thoughts on the objective and power cards in the Warhammer Underworlds game. As more cards become available through new releases, the value of putting a specific card into your objective or power decks will likely change. My goal is to update these entries as the meta of the game changes with new releases. This entry was written after the release of Sepulchral Guard and Ironskull's Boyz Expansions.

SS 236 - Universal Objective

Score this in an end phase if all enemy fighters have been taken out of action.

3/4 Players - 2 or more warbands are entirely out of action

5 Glory Points


Saturday, December 9, 2017

[Games] Mythic Battles Pantheon - Main Page

"The Titans have escaped their prison in Tartarus to wreak havoc and devastation upon the world. Seeking revenge on their jailers, they attacked the home of the Gods - Mount Olympus itself! The battle was long and closely-fought, but in the end the Gods were victorious. Even so, the battle cost them dearly.

The surviving Gods are greatly weakened and have lost their immortality. The only way to regain this power is to assimilate the energy stones called Omphalos. The first to absorb enough of this energy will become the new ruler of the Gods, and can create a Pantheon in their own image." - Mythic Battles Pantheon Kickstarter Overview

Game Modes

The standard game mode is players compete against each with their chosen God and warband, There are also unique scenarios to play competitive or cooperative games.

Game Options

In the standard game, you choose a God or Titan to lead a warband composed of Heroes, Monsters, and Troops. 

Friday, December 8, 2017

[Games] Ninja All-Stars - Main Page

"Welcome to the island of Kagejima and the Kingdom of the moon. Build a team from six mighty clans, each with its own strategies and traditions on how to walk the ninja's path. Employ all of your skill and strategy to survive the Moon Princess's challenges and emerge victorious against your rivals. Guide the growth of your team and prove it worthy of serving the Moon Princess as protectors of Kagejima." - Ninja All-Stars Rulebook, Page 3

Thursday, December 7, 2017

[Games] The Others - Main Page

"In The Others, one player will be the Sins Player, representing the embodiment of one of the Seven Deadly Sins, summoned by the Hell Club to bring the apocalypse that will destroy the world. The rest of the players will be Hero Players, working together as a group of special F.A.I.T.H. agents charged with fighting back the horrific invasion. Their battleground is Haven, a large metropolis on the southern coast of England. The Sins Player will summon monsters to corrupt, burn and destroy the city, while the heroes will use their strength, their skill, and the city itself to fight back. In the end, either the Hero Players will all win together as a team, or the Sins Player will win alone." - The Others Rulebook, Page 8

Wednesday, December 6, 2017

[Games] Zombicide - Main Page

"Zombicide is a cooperative game where players face hordes of Zombies controlled by the game itself. Each player controls one to six Survivors of a Zombie Infection. The goal is simply to complete the Mission objectives and live to see another day.

The good news: Zombies are slow, stupid, and predictable.

The bad news: There are a lot of Zombies!" - Rue Morgue Rules & Missions, Page 5

Tuesday, December 5, 2017

[Games] Yashima - Main Page

"You are a kami master, an elite warrior with the ability to bind your soul to the kami, the spirit guardians of nature. You are locked in battle with opposing kami masters in a test of strength. The last one standing claims victory!" - Yashima: Legend of the Kami Masters, Page 3

Monday, December 4, 2017

[Games] Rum & Bones - Main Page

"[Rum & Bones] is a game of pirate adventures and swashbuckling action! In it, players take control of mighty pirate crews clashing in head-to-head fights, all in an attempt to wreak enough havoc on your opponent's ship to force them to surrender!

Your crew ranges from lowly deckhands to powerful heroes, each with their own unique powers and abilities. It's up to you to coordinate the attack and utilize your heroes' various skills to crush your enemies. 

Once the game begins, players will take turns activating their Heroes an crew, attacking the enemy ship while trying to earn 8 Victory Points by eliminating enemy Heroes and destroying  key parts of your foe's ship." - Rums & Bones: Second Tide Rulebook, Page 4

Sunday, December 3, 2017

[Games] Way of the Fighter - Main Page

"Way of the Fighter is an expandable card game that captures the look and feeling of an arcade-style fighting game. It's simple. Two challengers, one arena, and all out close-quarters mayhem! The game primarily involves bluffing, resource management, and tactical positioning.

[...] Players build customized decks from action cards that are available to their fighters. Adapting to each fighter's style of play is a key component to victory, or defeat.


Over a period of twelve intense turns, each player will control a fighter's movement, manage the fighter's energy, and decide on what actions to have the fighter perform against the opposing challenger. The game continues until one fighter is knocked out, or the time runs out; at which point one ifghter will be declared the Champion!" - Way of the Fighter Rule Book, Page 3

Saturday, December 2, 2017

[Games] Aristeia! - Main Page


"In Aristeia!, each player controls a team of four Characters competing in the bloodiest, most exciting spectacle in the Human Sphere. Throughout five game Rounds, players direct their Character's actions to meet the goals of the Scenario, earning Victory Points to win the game. The first player to collect eight Victory Points wins. Failing that, the player with the most Victory Points at the end of the fifth Round wins. If there's a tie, the player with the most Frag tokens wins." - How to Play Aristeia!, Page 2