This entry list various observations I have made when looking at all the actions in Way of the Fighter. I have a tendency to look at large sets of data and attempt to identify general patterns from it. These observations does not translate directly to actual improvement in playing the game. It might, however, give players some additional insight to the game which then would allow players to make better informed decisions. Hopefully some of you will find the information of some use or of interest.
Actions that have similar properties tend to have a Priority Score Value as summarized below:
1 - Fighter Pack Power Grab Actions
3 - Fighter Pack Strike and Blast Actions
5 - Technique Pack Strike, Grab, and Blast Actions / Heavy Block Actions
6 - Mode and Move Actions
7 - Medium Block Actions
9 - Light Block Actions
Showing posts with label Way of the Fighter. Show all posts
Showing posts with label Way of the Fighter. Show all posts
Thursday, January 4, 2018
Sunday, December 3, 2017
[Games] Way of the Fighter - Main Page
"Way of the Fighter is an expandable card game that captures the look and feeling of an arcade-style fighting game. It's simple. Two challengers, one arena, and all out close-quarters mayhem! The game primarily involves bluffing, resource management, and tactical positioning.
[...] Players build customized decks from action cards that are available to their fighters. Adapting to each fighter's style of play is a key component to victory, or defeat.
Over a period of twelve intense turns, each player will control a fighter's movement, manage the fighter's energy, and decide on what actions to have the fighter perform against the opposing challenger. The game continues until one fighter is knocked out, or the time runs out; at which point one ifghter will be declared the Champion!" - Way of the Fighter Rule Book, Page 3
[...] Players build customized decks from action cards that are available to their fighters. Adapting to each fighter's style of play is a key component to victory, or defeat.
Over a period of twelve intense turns, each player will control a fighter's movement, manage the fighter's energy, and decide on what actions to have the fighter perform against the opposing challenger. The game continues until one fighter is knocked out, or the time runs out; at which point one ifghter will be declared the Champion!" - Way of the Fighter Rule Book, Page 3
Wednesday, November 1, 2017
My Hobby and Blog in October 2017
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| October 2017 Reaper 25th Anniversary |
Saturday, December 31, 2016
My Hobby and Blog in December 2016
| Current Wyrd Kickstarter for a large scale war game sharing the same setting as the Malifaux skirmish game. |
Saturday, December 24, 2016
[Games] Way of the Fighter - Technique Packs
| Preview of Chi Style Yang Technique Pack from the Kickstarter |
Last Updated on 1/31/2018: Updated this entry with technique grids. In Way of the Fighters, you have the ability to adjust how your character plays through selection of 4 Technique Packs. Each character select Technique Packs based on the Style requirements listed on their Character cards. The 30 Technique Packs are divided into 5 Styles: Chi, Fluid, Hard, Soft, and Wrestle. Listed after each action is the type of action and its priority value in parenthesis.
Thursday, December 22, 2016
[Games] Way of the Fighter - Fighter Deck Overview
Last Updated on 12/24/2017..Ninja Division's Way of the Fighter is a tabletop game that pays tribute to 2D fighting games. This game was designed by Benjamin Yamada and came to fruition through Kickstarter. The aesthetic and game mechanics should be familiar to anyone that play fighting games in the arcades or on consoles. There is also a sense of skill/level advancement during the match through the use of Mode action cards.
Wednesday, November 30, 2016
My Hobby and Blog in November 2016
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