For Rail Rail Raiders Infinite, I have been working on the Double-Dollar coins, determining the best way to remove the miniatures from their bases, and researching what type of base texture to use for this sci-fi western game.
Unpainted and Painted Double-Dollars Tokens
My first goal was to paint the Double-Dollar tokens, the currency and victory condition for winning in the Rail Raiders Infinite game. These coins have a considerable amount of detail that is somewhat hard to distinguish and appreciate in its unpainted form. A simple paint job really brings out the details. The mmber on the coins were painted with a lighter/brighter color compared to the rest of the coin.
I have used "Log" entries to detail my experience of painting miniatures to completion. This [Log] Workshop entry is different from previous ones as it collects my thoughts on practicing and experimenting with techniques and materials. The Workshop posts differ from This and future [Log] Workshop posts provide more first hand experience, for better or worse, of me trying out things differing from Workshop posts that provide easy reference and more "polished" instructions to obtain a desired result. In other words, a [ Log] Workshop entry will usually be posted before the corresponding [Workshop] entry, similar to [Log] entry posted before an [Archives] entry.
In this first [Log] Workshop entry, I go over my experience on the materials I have used with Texture Stamps.
This is the start of my project log for Ninja Division's Rail Raiders Infinite. This is a space western competitive board game, pitting raiders (gray miniatures) against each other for loot on a space train. To impede the Raiders are the Lawbots (blue miniatures).
For the most part, the miniatures and overall aesthetic is quite adorable. The rules are not overly complicated making it more accessible for a gaming group with a wide age range. Thus, even before I received my Kickstarter pledge for this game, I decided to prioritize painting the game pieces to play with the nephews and nieces.
Those that pledged for the complete product line received a total of 70 miniatures with 32 unique sculpts (20 Raiders and 50 Lawbots). Below I outlined the order I will attempt to completely paint all the Rail Raiders Infinite gaming components.
One of the clay projects I worked
with my nephews and nieces.
During the summer, I spent the majority of my time with my nieces and nephews. We played mostly Pokémon TCG and Dungeons & Dragons Wrath of Ashardalon. We have failed three times (and counting still) in trying to save the villagers! In addition, we worked on individualized clay projects creating an Asian dragon, a dog, police badge, penguin, and a Pikachu. I found a lot of fun and satisfaction from both working with them on their projects and organizing leagues and campaigns for their games. For a while now and continuing into the future, the direction of this blog have been toward games that the younger audience would enjoy.
This means my current hobby goals are to finish up the adventurers from Wrath of Ashardalon and to paint the Rail Raiders Infinite game-a space western themed chibi miniatures game.
In the expansions for Rail Raiders Infinite, the page inserts gave two options on how to incorporate the expansion cards and train cars into the core game.
The first option "is to replace original cards and cars with train cars and cards from [the expansions] before you start playing. When you make this swap, you must remove all of one type of card or car and replace them with a type of card or car with an equal number of cards. So, to use a Loot card from [the expansions] that has two copies, you must remove an original Loot card that has two copies."
The second option is to "add all of the cars and cards from [the expansions] to their respecitve decks and just play with larger decks and a bigger pool of train cars."
Below, I have compiled a master list of the train cars and cards to help facilitate swapping them out.
Its been almost 4 months since my last update to this blog and I just wanted to make a quick post. I have been spending most of the time this summer working on projects with my nieces and nephews. Now that school is back in session for them, I have more time to update this blog. The next post I make will be about various Kickstarters and games I am looking forward to play.
CMON - Rising Sun Kickstarter ended and the next CMON Kickstarter will be Zombicide: Green Horde. This will be compatible with Zombicide: Black Plague rather than classic Zombicide. My ancient fantasy niche collection pretty much is occupied by Games Workshop and Reaper Miniatures. As with Black Plague and Massive Darkness Kickstarter, it is highly unlikely that I will be backing the Green Hordes Kickstarter.